The COF posted below is updated with a target correction on stage 1, and target sizes. We ran 5 stages, then 1/2 hour practice, and were done by Noon. We had fewer shooters than normal due to a regional match this weekend that many of our regular shooters attended.
January 2020 WEGC PBR Match Rules:
• All gear must start in hand in stowed and locked configuration. Setup will be performed on the clock. Unless otherwise specified, gear used must be something you or your fellow shooters brought. Impacts do not count if gear is left behind.
• Any gear used must be brought by the shooter (borrowing allowed from other shooters). No range property may be used in place of your own gear.
Stage 1: Curse of the Cold Bore (Cancelled due to high wind, which blows targets over).
6 Rounds, Max points 16, 60 sec
All shooters in squad shoot at once. Split into 2 groups with each group firing simultaneously. Any gear. Start standing all gear in hand, rifle on ground.
OTB, fire 3 shots at your shoot n c at 75yd. Then 3 shots at your 220yd Shoot N C
10 points per hit, 5 point bonus for each target that has no misses.
Any shooter who shoots after the closing beep loses one of their highest hit values
Stage 2: Back and Forth
10 rounds, 60 sec
Start standing port arms MIBB. OTB shooter engages targets in following order: T4 1 round, T1 2 rounds. T4 1 round, T3 2 rounds. T4 1 round, T1 2 rounds. T4 1 round.
(Far, Near 2, Far, 220Y 2, Far, 270Y 2, Far)
Stage 3: Stangskyting
Unlimited rounds, 5 rounds per magazine.
Start prone, behind rifle, MIBB.
30 sec par time. OTB shooter engages target as many times as they can.
Target T4
Props: NONE
Targets:
Shoot N C 75 Y, Shoot N C 220Y
T1 4” popper 150Y
T2 4: hanging plate 220Y
T3 1/3 IPSC 270 on Ridge
T4 10” hanging plate 330Y
Stage 4: Round That Tank Trap
8 rounds, No prep, 90 second par time, 2 bags and 1 sling max gear. Targets are 220Y Coyote and 330Y Coyote
Start standing MIBB. OTB shooter assumes any of the 3 points of the tank trap and engages the near, then far targets with 1 round each, hit or miss. Shooter moves in a clockwise direction and repeats. Shooter moves to last point and repeats. Shooter moves to center of tank trap and repeats with targets in reverse order.
Stage 5: Barricade Hell
No prep, 120s par time, 9 rounds. Targets: 150Y Coyote. 220Y Coyote. 320Y Coyote. sling and bag only.
OTB shooter starts on lowest address. Engage targets near to far. If shooter clears all 3 targets, the address expires. If at any time the shooter misses, that address expires. In either case, shooter starts the next address (higher barricade position) and again engages targets from near to far. Repeat for last address. Once all 3 addresses expire, stage is over.
Stage 6: Game the heck out of it!
2 at a time. 8 rounds, 8 points max. Any style seated.
220Y and 320Y Coyote targets
Start standing MIBB. OTB shooter engages 220Y target with 2 rounds from seated. Then transition to 320Y with 2 rounds from seated. Then mandatory mag change. Transition to top of bench and repeat the shooting order.
Props: Tank Trap, Barricade, Bench
Targets:
T1 150Y Coyote
T2 220Y Coyote
T3 320Y Coyote (Target fell over, used 12” Diamond)